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Devlog
All new tileset
October 27, 2018
by
westbrma
The tiles size and styles have changed. I wanted a more retro pixel art look. The tiles are based on 16x16 images...
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Thoughts
October 11, 2018
by
westbrma
1
Just wanted to log a few things on my mind for this game. 1. I want the decision of who to send on an expedition to be very strategic. I feel currently the choice is either obvious or it does not matt...
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General Updates
October 06, 2018
by
westbrma
Converted the game to use html5 canvas element for rending the board. Expeditions now show up on the map and can be attacked by opponents. New title screen...
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Mission Overtake
March 24, 2018
by
westbrma
Missions that are already being pursued by an expedition have a purple background. A mission can now only have one expedition. To start a mission that is already being pursued you will need to overtak...
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Better AI, movement changes
March 19, 2018
by
westbrma
The AI has been greatly improved, from city locations, city expansion, and mission selection. I would at some point like to have the AIs aggression be configurable. Movement has changed. You can no lo...
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Better AI coming
March 01, 2018
by
westbrma
1
AI has always been my weak spot plus I wanted to make sure the game mechanics were more or less materialized first hence why I have neglected this. Anyways the time has come and since the game is real...
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Traps, Relics, Shields
March 01, 2018
by
westbrma
A few things added: Traps are a chance based objective that will deal 10 damage to your expedition if failed. Shields can be found in chests, they absorb 5 damage. Relics can be found in chests, some...
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Updates
February 25, 2018
by
westbrma
Changes: missions now show the reward each step is a turn each turn uses 1 food each turn without food has a 10% chance to lose a unit Teleport scrolls and Lucky Die items can be found in chests Princ...
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Unit Types and Objectives
February 14, 2018
by
westbrma
Units now have types. The type determines the skills that unit has. Missions are now made of a set of objectives. You now send an expedition to a mission even if another team is pursuing that mission...
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Better directions and preloaded assets
February 06, 2018
by
westbrma
I have added a loading dialog that preloads all the game assets at the start so images do not pop into place as you uncover them. I have also added a 'Help' button to the main interface with improved...
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