Better AI coming
Lordship » Devlog
AI has always been my weak spot plus I wanted to make sure the game mechanics were more or less materialized first hence why I have neglected this. Anyways the time has come and since the game is really only as fun as it is challenging I will be spending the next week or two on AI.
The AI will focus on these areas: smarter city locations, smarter city expansion, food! (they currently cannot retain a decent party because all the units die from starvation), and finally scoring! (they need to focus on easy missions before first). Attacking other lords and castles seems to be an advanced/late game strategy, so I might make them passive in this area for now until they can start getting a higher score.
Lordship
turn based strategy roguelike
Status | In development |
Author | westbrma |
Genre | Strategy |
Tags | Board Game, Pixel Art, Roguelike, Turn-based, Turn-based Strategy |
More posts
- All new tilesetOct 27, 2018
- ThoughtsOct 11, 2018
- General UpdatesOct 06, 2018
- Mission OvertakeMar 24, 2018
- Better AI, movement changesMar 19, 2018
- Traps, Relics, ShieldsMar 01, 2018
- UpdatesFeb 25, 2018
- Unit Types and ObjectivesFeb 14, 2018
- Better directions and preloaded assetsFeb 06, 2018
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