Thoughts
Just wanted to log a few things on my mind for this game.
1. I want the decision of who to send on an expedition to be very strategic. I feel currently the choice is either obvious or it does not matter. I think this can change by allowing each unit to be helpful to an expedition in some way. That way you can choose to send more units to get the job done faster. Anyways I am still brain storming on this one.
2. I want there to be more player-player interaction. Currently you can attack other player's expeditions and cities but I want to introduce more activities such as stealing, diplomacy, cursing, and trading.
3. This game is designed to be simultaneous multiplayer. I believe if can be an amazing experience of strategy that plays out faster than most board games. I have already prototyped it but want to get the gameplay down first before pursuing this further.
Lordship
turn based strategy roguelike
Status | In development |
Author | westbrma |
Genre | Strategy |
Tags | Board Game, Pixel Art, Roguelike, Turn-based, Turn-based Strategy |
More posts
- All new tilesetOct 27, 2018
- General UpdatesOct 06, 2018
- Mission OvertakeMar 24, 2018
- Better AI, movement changesMar 19, 2018
- Better AI comingMar 01, 2018
- Traps, Relics, ShieldsMar 01, 2018
- UpdatesFeb 25, 2018
- Unit Types and ObjectivesFeb 14, 2018
- Better directions and preloaded assetsFeb 06, 2018
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