Major encounter changes


Encounters have been reworked to provide a consistent flow. Encounter are an interaction with your town/camp and a map object. Weather it be Ruins, hunting, fishing, creeps, dens, artifacts, mercenaries, they will all have the same experience. Each encounter will present a series of objects or tasks that will provide a reward or consequence based on a skill chance.

 Combat has been completely changed to match the new encounter system which will allow for some interesting choices and strategy later on. Would love to get some feedback!

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